Wednesday, August 19, 2009

Microsoft Flight Simulator X [ENG]

Game Info

From award winning game developer ACES comes Flight Simulator X. The latest installment will
include the usual genre leading realism that continues to awe real pilots and will serve as the
graphical benchmark for games on Windows Vista. Additionally, Flight Simulator X will deliver for
the first time structured game play with more than 55 missions to choose from which will test the
skills of players of all levels.

Game Features

The new features in Flight Simulator X include:
Improved graphics including enhanced texture resolution, new Earth model facilitating polar
flights, true road data, region-specific textures, minimal 3D animals, star constellations, etc.
Also, the scenery textures now line up with the automatically generated (Autogen) buildings.
Maximum rendering-engine-supported scenery resolution of 7 cm/pixel (not available with default
Improved default airport functionality — appropriate dynamic vehicles, jetways etc. Now featured
by default where they exist in reality.
The built-in GPS support has been upgraded to include Garmin G1000 integrated glass ~censored~,
(select aircraft in the Deluxe version only).
Improved ATC featuring certain non-FAA procedures where appropriate (for example, altimeter/QNH
scale in metric units) and numerous minor updates such as an improved progressive-taxi feature.
Improved and new default aircraft including, for example, an Airbus A321. Default aircraft
systems modeling is rather extensively improved, featuring, for example, APU, fire protection,
passenger advisory sign switches etc.
Improved weather system, including better visibility modeling.
Revamped multiplayer functionality featuring Shared Skies, a feature allowing multiple users to
share the same ~censored~.
Tower Controller, a feature in the Deluxe version allowing users to simulate local control at
many airports worldwide during multiplayer gaming.
Revamped sound system with support for 5.1 surround sound.
Proprietary SimConnectAPI to allow FSUIPC-like access to Flight Simulator functions and
Mission engine allowing creation of dynamic missions with developer control of many simulation
variables, sound file playback, AI aircraft traffic etc. in relation to what the user is doing —
essentially an evolution over the APL and ABL adventure programming languages featured in
previous versions of the software. Dozens of missions ship with the product.
Most of the vintage aircraft that were a key theme in the previous version have been dropped,
with the exception of the DC-3 and Piper J-3. Both aircraft are featured in the default missions
that ship with the product.
The maximum altitude in the game has been increased to 100,000,000 feet (30,000,000 m), as
opposed to FS2004's 99,999 feet (30,480 m). FSX's maximum altitude is therefore approximately
2.39 times the diameter of the Earth at the equator.
Camera shake in the virtual ~censored~ as the aircraft banks, accelerates, brakes, flies through
turbulence etc.
Realistic flexible wings in some commercial airplanes, the wings flex when the aircraft is going
through turbulence, increasing rate of ascent or descending, major plane movements, flaps being
fully extended, general vibrations to the plane, etc. An example of an aircraft with this wing
movement is the Boeing 747-400.
New water effect which has 3D waves with curled up object reflection according to the wave
movements and with sunshine reflection.
Aircraft can cast shadows on themselves.
Red Bull Air Race World Championship racing.

Minimum System Requirement

Microsoft® Windows® XP SP2 / Vista
PC with 1 GHz equivalent or higher processor
256 MB of system RAM for Windows XP SP2 / 512 MB Vista
14 GB available hard disk space
32 MB DirectX 9 compatible video card required

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